From Education Week
Few trends in K-12 ed tech are as hot—or as under-researched—as "Maker" education.
The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.
Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results.
Read more about how K-12 Education can benefit from the maker movement.